

Shepard can then interact with the people in the club to attract Morinth's attention.Īfter three successful activities, Morinth will ask you to join her, so you cannot do them all. If you want, tell him to lay off for Renegade points. Near the club entrance is the human male Vij, looking for tickets for a band named Expel 10, in hopes of impressing an asari. Samara and Shepard then review their plans to trap Morinth. Travel to the VIP section of Afterlife (near the Omega Market) and use Jaruut's name to get in. You and Samara agree on a plan to use yourself as bait to lure Morinth into a trap.
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You learn that Morinth likes the elcor artist Forta, the vid Vaenia, the drug Hallex, and that the password for the VIP section of Afterlife is Jaruut's name. Inside there is a note, a diary with 3 entries to listen to, and a statue to examine. She gives permission for Shepard to search Nef's room for clues. Morality points may be earned in the conversation with Diana. Shepard finds Nef's mother, Diana, grieving there. The apartments are close to the entrance to the quarantine zone for the Dossier: The Professor mission. Aria says the Ardat-Yakshi's last victim, a young human woman named Nef, stayed in the apartments nearby. She advises Shepard to seek out Aria T'Loak who could possibly have information. Once on Omega, EDI informs Shepard that she is unable to discern any pattern in the deaths on Omega that would point to an Ardat-Yakshi.

Morinth is an Ardat-Yakshi, an asari with a rare genetic disorder that causes her mates to die during sex. She reveals that her target is her own daughter, Morinth. Samara tells Shepard that the person she has been hunting for the past 400 years is on Omega. It is possible to return to the ship after starting the mission but not after Shepard enters the VIP section of Afterlife. If you want to "dress for the occasion," choose your preferred look before leaving the Normandy. Note: For the last half of this mission Shepard will be shown wearing the selected casual outfit. For efficiency, this mission can be combined with finishing up late-game assignments from Aria and Ish, and cleaning any last upgrades out of the stores. However, a unique ending to this mission is locked behind one of the most demanding Paragon/ Renegade checks in the game, meaning it can be advisable to undertake this mission only after completing others and acquiring as many morality points as possible. Thus it can be beneficial to complete soon after receiving it. Like Thane's loyalty mission, this is a "no combat" mission, and as such provides substantial experience, cash, and other rewards with no risk.

After several personal conversations with Samara, Kelly Chambers will relay that Samara wishes to speak to Commander Shepard.
